SideNote: Will “Evolve” have limited replay value?

36183_1_8d1ba40ae1SideNote: Will “Evolve” have limited replay value?

My friends and I had a wonderful time playing the “Evolve” Beta earlier this month. The graphics seem strong, the control scheme seems fair, and (although there wasn’t in the Beta) there seems to be a lot of variety in monsters and in characters alike.

But reflecting on the many hours of gameplay I experienced I had a sinking feeling: I may get bored of this fast. Continue reading

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Analysis: Valve and the Third Game

6781_sourceengine2conceptarthalf-life3Analysis: Valve and the Third Game

Yesterday Valve is reported to have launched their long-awaited Source 2 engine as part of the new DOTA 2 Workshop Tools. Valve isn’t confirming that this is actually Source 2 – but Steam and DOTA 2 communities are confident that is the case. Why is this important news?

Well it may not be. Let’s start this story from the beginning.

Valve Corporation was founded by long-time Microsoft employees Gaben Newell and Mike Harrington on August 24, 1996. Newell and Harrington privately funded Valve through the development of a little game called “Half-Life.”

“Half-Life” was developed using the Quake engine which featured real-time 3D renderings and was originally created for the 1996 game “Quake.” “Half-Life” was originally planned to be released late 1997, but was delayed till November 19, 1998. Valve later acquired TF Software PTY Ltd, the makers of a mod called “The Team Fortress Mod” for “Quake,” with the intent to create a stand-alone game titled “Team Fortress.”

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Preview: The Potential of “Evolve”

Preview: The Potential of “Evolve”

Valve Corporation published “Left 4 Dead” and the subsequent sequel “Left 4 Dead 2.” After acquiring Turtle Rock Studios in 2008, Valve would shut down the company. Some time after the release of “Left 4 Dead.” Turtle Rock Studios had only a few remaining team members who developed an iPhone maintenance app called “Garage Buddy,” shortly after this release they put up a new website declaring their reformation.

It wasn’t long after, in 2011, when Turtle Rock Studios begun aggressive hiring for their next major title. In May 2011 THQ acquired the rights to a “first-person shooter game” that was being developed by Turtle Rock Studios. THQ head Danny Bilson was enthusiastic and said “Those guys are really smart. They were the Left 4 Dead team and that was fun. This one’s wild. I can’t wait to share that one. People are going to go nuts. It’s the most well-thought out design from beginning I’ve ever seen.”
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