Preview: The Potential of “Evolve”
Valve Corporation published “Left 4 Dead” and the subsequent sequel “Left 4 Dead 2.” After acquiring Turtle Rock Studios in 2008, Valve would shut down the company. Some time after the release of “Left 4 Dead.” Turtle Rock Studios had only a few remaining team members who developed an iPhone maintenance app called “Garage Buddy,” shortly after this release they put up a new website declaring their reformation.
It wasn’t long after, in 2011, when Turtle Rock Studios begun aggressive hiring for their next major title. In May 2011 THQ acquired the rights to a “first-person shooter game” that was being developed by Turtle Rock Studios. THQ head Danny Bilson was enthusiastic and said “Those guys are really smart. They were the Left 4 Dead team and that was fun. This one’s wild. I can’t wait to share that one. People are going to go nuts. It’s the most well-thought out design from beginning I’ve ever seen.”
In December of 2012, THQ had filed for bankruptcy. Publishing rights to “Evolve” were auctioned off and the highest bidder was 2K games for 10.8 million dollars. At the time “Evolve was on everyone’s radar. A cooperative first-person shooter involving monsters.
“Evolve” takes place on the planet of Shear in the distant future. Mankind has been colonizing many worlds, but they haven’t been able to take this planet as easily. Shear is populated with malevolent alien monsters, and they are pissed. A team of elite hunters, consisting of war veterans, psychopaths, professionals, and expendables have been assembled to wipe them out.
There is a single-player campaign, but at this time there are no details about it. People have, however, seen and played parts of the multiplayer. Much like “Left 4 Dead” the story is taking a backseat to the multiplayer experience, where players must utilize all their gaming skills including teamwork, fast reflexes, problem solving, and critical thinking.
Four humans, one monster – each controlled by a person. The goal for the humans is to kill the monsters, the goal for the monster is to kill the humans. There are four classes of humans: a trapper, a support, a medic, and an assault class. Each class will contain different play-styles. The monster player can choose from a variety of monsters. At this time only two monsters have been announced – The Goliath and The Kraken.
There are more complexities to the multiplayer as well, including maps with obstacles within them, the monsters ability to evolve into a greater monster, and course power-ups. From the get-go players will need to learn the ins and outs of the courses and develop their own strategies as a human and as a monster.
On July 1st “Evolve” earned the highest honor of E3 2014, winning the award for “Best in Show” and picking up three other awards – “Best Console Game,” “Best Action Game,” and “Best Online Multiplayer.” Now everyone is paying attention to the game that could potentially outshine “Destiny” as the best of 2014.
The game will be released on Xbox One, PS4, and PC on October 21st this year. Early demos of the game have yielded positive remarks from various publications including Game Radar, IGN, and Game Informer.
There is no split-screen multiplayer. So if you want to play the multiplayer with someone in your own household you will need to have two consoles, two televisions, two copies of the game, and two online accounts to play with each other. This is a trend that really needs to die in the video game industry. It’s getting real old, real fast guys.
-Unique multiplayer experience from a development team that previously developed one of the greatest multiplayer games of the past decade – “Left 4 Dead”
-A larger variety of characters (both monsters and humans) and maps are a big plus. Hopefully both are as expansive as they are being advertised.
-The multiplayer focuses in on the use of teamwork, which is only a footnote in your average multiplayer games.
-“Best in Show” at E3 2014 is a high honor that shouldn’t be taken lightly.
– Early demos have received positive remarks and reviews from various publications.
-This game is primarily cooperative, and without a variety of game-types the multiplayer can become repetitive and the game won’t have a strong replay value.
-2.5 months before release and not a single detail about the single-player campaign or the additional monsters is troubling. Hopefully nothing is forced out the door and Turtle Rock takes the time they need to make sure the game is running smoothly.
-Graphics seem plain for a game specifically for the new generation consoles. Graphics aren’t entirely important in multiplayer-based games like this. But nothing has been that impressive thus far.
-No split-screen multiplayer. This will always be a con in my book. Shame on them.